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Nervebit Magneton 1.0

Nervebit Magneton Nervebit Magneton 1.0

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Nervebit Magneton Publisher's Description

Since ancient times vellars living in the forests of the valley worship the mighty and mysterious Oracle.
At the beginning of each cycle of leap most worthy representatives of the neighboring clans gather in the temple. Oracle defines new priests conducting the ritual meal.
Multicolored capsids are ritual dish. During a turn a player may move them use magneton, have different effects depending on its type.
Upon completion of the player consumes the biggest chunk, which consists of identical capsids grouped together.
The winner is the one who first absorb a lot of the capsid, created by Oracle.
Magneton effect to four directions from the place of its location - horizontally and vertically. Pushing - groups capsids in each direction. Compressive - removes extreme capsid all other colors and groups alike. Extrusive - extreme capsid creates new ones of the same color and other groups.
In addition to the type magnetons differ in sign of exposure. Positives attract capsids negatives push away.
All spent magnetons restored by next turn.

What's New in Version 1.0 of Nervebit Magneton


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